ID Artifact - HCC Microteaching Lesson
HCI Course Design - Instructional and Curriculum Design Artifact
Document Summary
This artifact is a microteaching lesson design for a course titled “Introduction to Human Computer Interaction”. This is an upper-level undergraduate computer sciece, information technology, or human centered computing course. It includes course information, detailed lesson planning, learning objectives, assessments, and grading rubrics for a lesson on “Design and Interaction Principles.”
Original Course Design Document
📄 View Full HCI Course Design (PDF)
Preview Lesson Slides
Instructional Design Skills Demonstrated
- Bloom’s Taxonomy Application: Scaffolds from Remembering → Applying → Evaluating → Creating
- Measurable Outcomes: Each objective uses specific, observable verbs (state, label, critique, conceptualize)
- Progressive Complexity: Builds from basic recall to complex prototype creation
Assessment Design
- Constructive Alignment: Assessment maps to specific learning objectives
- Formative Assessment Strategy: Multiple low-stakes quizzes provide feedback before summative assessment
- Authentic Assessment: Real-world scenario (designing for client “Sarah”) with practical constraints
- Clear Rubrics: Detailed grading criteria with point allocations and performance levels
Active Learning Integration
- Experiential Learning: Students experience poor design firsthand through userinyerface.com
- Problem-Based Learning: Summative assessment uses realistic client scenario
- Collaborative Learning: Group project requiring teamwork and shared responsibility
- Reflective Practice: Students analyze their own frustrating user experience
Universal Design for Learning (UDL)
- Multiple Means of Representation: Visual aids, hands-on activities, digital tools
- Multiple Means of Engagement: Variety of activities from individual reflection to group work
- Accessibility Focus: Course content explicitly addresses designing for all abilities
- Tool Flexibility: Offers both analog (pen/paper) and digital prototyping options
Practical Implementation Planning
- Detailed Timing: Time allocations for each activity (15-20 min, 10-15 min, etc.)
- Resource Management: Clear supply lists and technology requirements
- Risk Mitigation: Contingency plan for technology failures with alternative approaches
- Scaffolded Activities: Logical flow from introduction → practice → application → reflection
Standards Alignment
- ABET Criteria Integration: Maps course objectives to accreditation standards
- General Education Alignment: Connects to broader institutional learning goals
- Professional Relevance: Ties learning to real-world software development practices
Multimodal Learning Design
- Visual Learning: Interface examples and design critiques
- Kinesthetic Learning: Hands-on prototyping and manipulation activities
- Collaborative Learning: Group discussions and team projects
- Individual Reflection: Personal analysis of design experiences